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Typical RPGs will block off most of the areas that the developers do not want your party to explore right away but Stegosoft took a different approach. One of the largest features that stood out while exploring the realm of Ara Fell was how well it flows. After a couple hours of pondering and wondering I finally caved and asked Stegosoft about the engine because I needed to know if it was custom coding like Pixel Ferret’s Secrets of Grindea or very well customized work like Dancing Dragon Games with Echoes of Aetheria.
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I feel like this is important to note because while it may use features that feel familiar to the RPG Maker Engine which emulates that amazing 16-bit era, it doesn’t feel like one. Who we kidding? This is the stuff dreams are made of.Īra Fell is the first title from Stegosoft Games that “brought RPG Maker 2003 kicking and screaming out of retirement!” (their own words) in order to put their project together. Perfectly proving this point are Lita and Adrian who find all sorts of trouble once they open doors that may have been better left closed. Ara Fell by developer and publisher Stegosoft Games- Review written by Pierre-Yves.Įveryone knows that nothing can ever go wrong when walking into an adventure that so happens to be in a hidden cave that is apparently also haunted.
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